035 0 0 1 6 . No one, no matter how affable they are, can tolerate repeated deception. Even after all this time, Ganji struggles to find a sense of belonging. Ganji Gupta, also known as the Batter, is a Contain and Assist Type and Id batter 2.
5 Survivor available for purchase after completion of the prologue. He is one of 36 playable Survivors added to Identity V. He has darker skin and thick curly hair that reaches his ears. He has black eyes, and there is a scar on his face, his chest, and his wrist. He wears a white blouse with rolled sleeves and open at the neck, which is tied at his waist with a red cloth band. Cream cloth pants with white shin guards cover his legs, and he has brown leather shoes.
On his ears are silver ring earrings and around his neck is a silver medallion on a leather string. Press “Expand” to see the description of each trait. Cricket Bat: The Batter carries a Cricket Bat with him. Tap and hold to hit a cricket ball in a specified direction. The longer you hold, the greater the charge, and the more velocity the cricket ball has.
Cricket Hit: The Batter carries a Cricket Bat with him. Rampage: The Batter will warmup at the start of the round, which remove the cool down of his rampage abilities for the start. He will mainly focuses his energy to unleash a rampage for 30 seconds. He must wait 40 seconds after each rampage before activating another. If a cricket ball hits a Hunter when the Batter is on a rampage, the Hunter will be stunned should they hit an obstacle.
The farther the knockback distance, the longer the stun duration. Altruism: The Batter refuses to stand back when others are in danger. He must wait 60 seconds before the speed boost can be triggered again. All Thumbs: Clumsy and terrible with machines. Please press “Expand” to see tips. The Batter starts off the match with 3 cricket balls. Cricket balls on the ground will have a golden glow and slight pillar of light above them showing their location.
If a cricket ball is knocked into a hunter, it will push them back a fair distance, but will only stun them if they are pushed into an obstacle. Note that the cricket ball will fall in front of where the hunter ends up, and will need to be retreived before it can be used again. It is important to pick up any fallen cricket balls before the hunter can destroy them. Press “Expand” to see the character’s statistics. Duration of decoding Cipher Machines: 101.
Regressed decoding progress from electric shock: 1. Duration of inability to decode from electric shock: 2. Time spent opening Exit Gate: 18. Time spent vaulting over pallets at high speed: 0. Time spent vaulting over pallets at medium speed: 1. Time spent vaulting over pallets at low speed: 1. Time spent vaulting over windows at high speed: 0.